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	<title>Eiji Aonuma - Get2Gaming</title>
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	<title>Eiji Aonuma - Get2Gaming</title>
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		<title>Wii U &#8211; Zelda&#8217;s Open World is as Large as the System can Handle!</title>
		<link>https://blog.go2games.com/wii-u-zeldas-open-world-is-as-large-as-the-system-can-handle</link>
					<comments>https://blog.go2games.com/wii-u-zeldas-open-world-is-as-large-as-the-system-can-handle#respond</comments>
		
		<dc:creator><![CDATA[Craig]]></dc:creator>
		<pubDate>Wed, 18 Feb 2015 10:43:48 +0000</pubDate>
				<category><![CDATA[The News Room]]></category>
		<category><![CDATA[Eiji Aonuma]]></category>
		<category><![CDATA[NEW to 2015]]></category>
		<category><![CDATA[open-world]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>
		<category><![CDATA[Wii U]]></category>
		<guid isPermaLink="false">http://blog.go2games.com/?p=1494</guid>

					<description><![CDATA[<p>Legend of Zelda The Wii U game&#8217;s &#8220;open world&#8221; is as big as the system can handle. They&#8217;re pulling out the big guns! &#8220;A huge, seamlessly unfolding world is something that can&#8217;t be achieved if the hardware isn&#8217;t advanced enough,&#8221;. &#8220;Ever since we made the very first generation of Legend of Zelda games though, we&#8217;ve [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/wii-u-zeldas-open-world-is-as-large-as-the-system-can-handle">Wii U – Zelda’s Open World is as Large as the System can Handle!</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><p style="text-align: center;"><a href="https://blog.go2games.com/wp-content/uploads/2015/02/2558029-zelda_003.jpg"><img class="alignnone size-medium wp-image-1495" src="https://blog.go2games.com/wp-content/uploads/2015/02/2558029-zelda_003-300x169.jpg" alt="2558029-zelda_003" width="300" height="169" srcset="https://blog.go2games.com/wp-content/uploads/2015/02/2558029-zelda_003-300x169.jpg 300w, https://blog.go2games.com/wp-content/uploads/2015/02/2558029-zelda_003-1024x576.jpg 1024w, https://blog.go2games.com/wp-content/uploads/2015/02/2558029-zelda_003.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align: center;"><span style="color: #008080;"><strong>Legend of Zelda</strong></span></p>
<p style="text-align: center;"><span style="color: #ff6600;"><em>The Wii U game&#8217;s &#8220;open world&#8221; is as big as the system can handle. They&#8217;re pulling out the big guns!</em></span></p>
<p style="text-align: center;"><span style="color: #ff6600;"><span style="color: #008080;"><strong>&#8220;A huge, seamlessly unfolding world is something that can&#8217;t be achieved if the hardware isn&#8217;t advanced enough,&#8221;. &#8220;Ever since we made the very first generation of Legend of Zelda games though, we&#8217;ve had as large a world as can be realized with the hardware, so you could say it was inevitable that we&#8217;ve now done the same with the new Wii U title.<i> </i></strong><span style="color: #008080;"><strong>This was aired to Gamereactor Magazine by longtime series producer, Eiji Aonuma.</strong></span></span></span></p>
<p style="text-align: center;"><span style="color: #008080;"><strong>The Legend of Zelda for Wii U, which doesn&#8217;t have an official title beyond this as of yet, was unveiled at 2014&#8217;s E3. It was referred to by the public as being an open-world game, due to the scale given of what was on show. However, Aonuma takes issue with this description because because &#8220;Zelda games have always allowed you to roam and explore a huge world.&#8221;, not because that this public description is inaccurate.</strong></span></p>
<p style="text-align: center;"><span style="color: #008080;"><strong>&#8220;What&#8217;s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn&#8217;t changed,&#8221; Aonuma explains, regarding what distinguishes the open world seen in this game from that of previous Zeldas. The new open world is practically seamless!</strong></span></p>
<p style="text-align: center;"><span style="color: #008080;"><strong>Alongside Shigeru Miyamoto, Aonuma gave a demonstration of the game back in December 2014. Miyamoto then put the size of the game world in perspective, saying that the whole of Twilight Princess&#8217; map would represent only one area in the new game. As you&#8217;d probably have gathered, given that scale, there will be plenty of side quests to do, which is always an added bonus! We&#8217;re looking forward to this one!</strong></span></p>
<p style="text-align: center;"><span style="color: #008080;"><strong>The game is expected to be out at some point this year, so keep your eyes and ears open!</strong></span></p>
</div><p>The post <a href="https://blog.go2games.com/wii-u-zeldas-open-world-is-as-large-as-the-system-can-handle">Wii U – Zelda’s Open World is as Large as the System can Handle!</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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