<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: The Art of Dishonored: The Characters	</title>
	<atom:link href="https://blog.go2games.com/the-art-of-dishonored-the-characters/feed" rel="self" type="application/rss+xml" />
	<link>https://blog.go2games.com/the-art-of-dishonored-the-characters</link>
	<description></description>
	<lastBuildDate>Fri, 06 May 2022 16:41:33 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.8.5</generator>
	<item>
		<title>
		By: The Art of Dishonored: The Environments - Get2Gaming		</title>
		<link>https://blog.go2games.com/the-art-of-dishonored-the-characters#comment-2561</link>

		<dc:creator><![CDATA[The Art of Dishonored: The Environments - Get2Gaming]]></dc:creator>
		<pubDate>Fri, 06 May 2022 13:36:03 +0000</pubDate>
		<guid isPermaLink="false">https://blog.go2games.com/?p=18691#comment-2561</guid>

					<description><![CDATA[[&#8230;] In the next article we&#8217;ll be looking at how this visual language is continued in Dishonored&#8217;s character design. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] In the next article we&#8217;ll be looking at how this visual language is continued in Dishonored&#8217;s character design. [&#8230;]</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
