<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>DLSS - Get2Gaming</title>
	<atom:link href="https://blog.go2games.com/tag/dlss/feed" rel="self" type="application/rss+xml" />
	<link>https://blog.go2games.com</link>
	<description></description>
	<lastBuildDate>Thu, 09 Dec 2021 12:25:29 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.8.5</generator>

<image>
	<url>https://blog.go2games.com/wp-content/uploads/2021/03/favicon.ico</url>
	<title>DLSS - Get2Gaming</title>
	<link>https://blog.go2games.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Horizon Zero dawn PC patch adds DLSS and FSR</title>
		<link>https://blog.go2games.com/horizon-zero-dawn-pc-patch-adds-dlss-and-fsr</link>
					<comments>https://blog.go2games.com/horizon-zero-dawn-pc-patch-adds-dlss-and-fsr#respond</comments>
		
		<dc:creator><![CDATA[Patrick Macintyre]]></dc:creator>
		<pubDate>Thu, 09 Dec 2021 12:25:29 +0000</pubDate>
				<category><![CDATA[The News Room]]></category>
		<category><![CDATA[DLSS]]></category>
		<category><![CDATA[GET2GAMING]]></category>
		<category><![CDATA[Go2Games]]></category>
		<category><![CDATA[Horizon]]></category>
		<category><![CDATA[Horizon Zero Dawn]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<guid isPermaLink="false">https://blog.go2games.com/?p=15891</guid>

					<description><![CDATA[<p>A new update has been released for Horizon Zero dawn on PC, which has added support for NVidia and AMD’s Ai upscaling tech. The version 1.11 patch includes support for NVidia DLSS Upscaling and AMD Fidelity FX Super Resolution, as well as fixing a couple of bugs and tweaking a few things, including the game&#8217;s [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/horizon-zero-dawn-pc-patch-adds-dlss-and-fsr">Horizon Zero dawn PC patch adds DLSS and FSR</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><p><span style="font-weight: 400">A new update has been released for Horizon Zero dawn on PC, which has added support for NVidia and AMD’s Ai upscaling tech. The version 1.11 patch includes support for NVidia DLSS Upscaling and AMD Fidelity FX Super Resolution, as well as fixing a couple of bugs and tweaking a few things, including the game&#8217;s shader management system. Developer Guerilla Games Claims that this will reduce stutters during gameplay.</span><span style="font-weight: 400"><br />
</span><span style="font-weight: 400">You can only use DLSS or Fidelity if you have a NVidia or AMD graphics card respectively. They work by using AI to upscale the resolution of PC games, allowing players to reach higher levels of graphical Fidelity while maintaining framerates.</span></p>
<p><span style="font-weight: 400">Guerrilla Games said earlier this year that they would be offering fewer updates to the PC version of Horizon Zero Dawn as it shifts more resources to the games Sequel, Horizon Forbidden west.</span></p>
<p><span style="font-weight: 400">The full patch notes are as follows:</span></p>
<p>&nbsp;</p>
<h4 style="padding-left: 40px"><span style="font-weight: 400">HORIZON ZERO DAWN FOR PC – VERSION 1.11 PATCH NOTES</span></h4>
<h4 style="padding-left: 40px"><span style="font-weight: 400">GRAPHICAL IMPROVEMENTS</span></h4>
<ul>
<li style="list-style-type: none">
<ul>
<li style="font-weight: 400"><span style="font-weight: 400">Added Nvidia’s DLSS upscaling technology.</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS.</span></li>
</ul>
</li>
</ul>
<p style="padding-left: 40px">
<h4 style="padding-left: 40px"><span style="font-weight: 400">UI CHANGES</span></h4>
<ul>
<li style="list-style-type: none">
<ul>
<li style="font-weight: 400"><span style="font-weight: 400">Adjusted settings screen to facilitate the addition of DLSS and FSR.</span>
<ul>
<li style="font-weight: 400"><span style="font-weight: 400">Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality.</span></li>
</ul>
</li>
</ul>
</li>
</ul>
<p style="padding-left: 40px">
<h4 style="padding-left: 40px"><span style="font-weight: 400">PERFORMANCE IMPROVEMENTS</span></h4>
<ul>
<li style="list-style-type: none">
<ul>
<li style="font-weight: 400"><span style="font-weight: 400">Improvement to the shader management system. This will result in a few noticeable differences:</span>
<ul>
<li style="font-weight: 400"><span style="font-weight: 400">There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background.</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">On higher spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs.</span></li>
</ul>
</li>
</ul>
</li>
</ul>
<p>&nbsp;</p>
<p><span style="font-weight: 400">You can register interest in getting a PS5 to play Horizon Forbidden west from <a href="https://www.go2games.com/ps5?category_type=4508">go2games.com</a></span></p>
<h4><b>Sign up for our newsletter from the </b><a href="https://www.go2games.com/"><b>website</b></a><b>.</b></h4>
<p><b>Instagram:</b> <a href="https://www.instagram.com/go2gamesshop/">Go2GamesShop</a></p>
<p><b>Twitter: </b><a href="https://twitter.com/GO2GAMES?s=20">Go2Games</a></p>
<p><b>Youtube:</b> <a href="https://www.youtube.com/user/get2gaming">Go2Games.com</a></p>
<p><b>Facebook:</b> <a href="https://www.facebook.com/Go2Games">Go2Games.com</a></p>
<p><b>Store:</b> <a href="https://www.go2games.com/">Go2Games.com</a></p>
</div><p>The post <a href="https://blog.go2games.com/horizon-zero-dawn-pc-patch-adds-dlss-and-fsr">Horizon Zero dawn PC patch adds DLSS and FSR</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
					<wfw:commentRss>https://blog.go2games.com/horizon-zero-dawn-pc-patch-adds-dlss-and-fsr/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>NVidia DLSS 2.3 launches</title>
		<link>https://blog.go2games.com/nvidia-dlss-2-3-launches</link>
					<comments>https://blog.go2games.com/nvidia-dlss-2-3-launches#respond</comments>
		
		<dc:creator><![CDATA[Patrick Macintyre]]></dc:creator>
		<pubDate>Wed, 17 Nov 2021 14:26:59 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News & Trending]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[The News Room]]></category>
		<category><![CDATA[DLSS]]></category>
		<category><![CDATA[GET2GAMING]]></category>
		<category><![CDATA[Go2Games]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<guid isPermaLink="false">https://blog.go2games.com/?p=14064</guid>

					<description><![CDATA[<p>Nvidia has released the latest version of its AI texture upscaling Program “DLSS” (Deep Learning Super Sampling). The Program is available for everyone, and works through the use of motion Vectors. DLSS upscales textures and images to make you game look better than it technically is. On instance provided of the tech in action by [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/nvidia-dlss-2-3-launches">NVidia DLSS 2.3 launches</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><p><span style="font-weight: 400">Nvidia has released the latest version of its AI texture upscaling Program “DLSS” (Deep Learning Super Sampling). The Program is available for everyone, and works through the use of motion Vectors. DLSS upscales textures and images to make you game look better than it technically is.</span></p>
<p><span style="font-weight: 400">On instance provided of the tech in action by PCINVASIONS was of it at work in Cyberpunk 2077, where it helps sharpen the edge of the windmirros.</span></p>
<p><img class="alignnone size-medium wp-image-14065" src="https://blog.go2games.com/wp-content/uploads/2021/11/CyberpunkDLSS-640x345.jpg" alt="" width="640" height="345" srcset="https://blog.go2games.com/wp-content/uploads/2021/11/CyberpunkDLSS-640x345.jpg 640w, https://blog.go2games.com/wp-content/uploads/2021/11/CyberpunkDLSS-1024x551.jpg 1024w, https://blog.go2games.com/wp-content/uploads/2021/11/CyberpunkDLSS-320x172.jpg 320w, https://blog.go2games.com/wp-content/uploads/2021/11/CyberpunkDLSS.jpg 1280w" sizes="(max-width: 640px) 100vw, 640px" /></p>
<p><span style="font-weight: 400">I mean… Look, personally I don&#8217;t see this. The tech is cool, don&#8217;t get me wrong, and if you are a major graphics gamer then this is probably really exciting. But on a personal level, I have only just got around to Playing Halo CE In the last month, a game that is now 2 decades old. And I play on the old graphics because I find the Anniversary look ugly. This tech is 100% not marketed at me.</span></p>
<p>&nbsp;</p>
<h2><span style="font-weight: 400">How DLSS 2.3 Works</span></h2>
<p><span style="font-weight: 400">To achieve what it does, DLSS takes Upwards of 6,000,000 Pixels from the current in-game-frame and the previous frames. The pixels then pass through the developed AI Tensor Core Network to determine the information for the frames that can be rused to create Higher Quality images. This, obviously, leads to smoother images, Improvement in framerates and a more immersive experience.</span></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400">Alongside the launch of the tech, 10 games are receiving support for it. In total 16 games now support DLSS 2.3, and more are on their way down the Line. the currently supported games are:</span></p>
<ul>
<li style="font-weight: 400"><span style="font-weight: 400">Baldur’s Gate 3</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Bright Memory: Infinite</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Crysis 2 Remastered</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Crysis 3 Remastered</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Cyberpunk 2077</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Deathloop</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">DOOM Eternal</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Grand Theft Auto III – Definitive Edition</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Grand Theft Auto: San Andreas – Definitive Edition</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Grand Theft Auto: Vice City – Definitive Edition</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Jurassic World Evolution 2</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Marvel’s Guardians of the Galaxy</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Rise of the Tomb Raider</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Shadow of the Tomb Raider</span></li>
<li style="font-weight: 400"><span style="font-weight: 400">Sword &amp; Fairy 7</span></li>
</ul>
<p>&nbsp;</p>
<p><span style="font-weight: 400">DLSS has integrations in both Unity and Unreal Engine, Allowing Developers Access to the softwar Development Kit Easier than before. Nvidia hopes that this leads to every studio eventually adopting the technology. The DLSS Driver is available for anyone using a NVidia RTX GPU (Sad 1060 Noises) via the companies website, or through the GeForce Experience Software.</span></p>
<h4><b>Sign up for our newsletter from the </b><a href="https://www.go2games.com/"><b>website</b></a><b>.</b></h4>
<p><b>Instagram:</b> <a href="https://www.instagram.com/go2gamesshop/">Go2GamesShop</a></p>
<p><b>Twitter: </b><a href="https://twitter.com/GO2GAMES?s=20">Go2Games</a></p>
<p><b>Youtube:</b> <a href="https://www.youtube.com/user/get2gaming">Go2Games.com</a></p>
<p><b>Facebook:</b> <a href="https://www.facebook.com/Go2Games">Go2Games.com</a></p>
<p><b>Store:</b> <a href="https://www.go2games.com/">Go2Games.com</a></p>
</div><p>The post <a href="https://blog.go2games.com/nvidia-dlss-2-3-launches">NVidia DLSS 2.3 launches</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
					<wfw:commentRss>https://blog.go2games.com/nvidia-dlss-2-3-launches/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
