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		<title>Metroid Prime Producer reveals canceled open-world Metroid game</title>
		<link>https://blog.go2games.com/metroid-prime-producer-reveals-canceled-open-world-metroid-game</link>
					<comments>https://blog.go2games.com/metroid-prime-producer-reveals-canceled-open-world-metroid-game#respond</comments>
		
		<dc:creator><![CDATA[Joel Weller]]></dc:creator>
		<pubDate>Mon, 04 Oct 2021 12:47:54 +0000</pubDate>
				<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[Metroid Prime]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[open-world]]></category>
		<category><![CDATA[samus]]></category>
		<guid isPermaLink="false">https://blog.go2games.com/?p=10388</guid>

					<description><![CDATA[<p>Metroid Prime 3 was originally going to be an open-world game before being faced with hardware complications Bryan Walker, who was Retro’s director of development and a producer before his departure in 2012, shared the details during a lengthy video interview with Kiwi Talkz. According to Walker, Metroid Prime’s series director Mark Pacini had come up [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/metroid-prime-producer-reveals-canceled-open-world-metroid-game">Metroid Prime Producer reveals canceled open-world Metroid game</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><h2>Metroid Prime 3 was originally going to be an open-world game before being faced with hardware complications</h2>
<p>Bryan Walker, who was Retro’s director of development and a producer before his departure in 2012, shared the details during a lengthy video interview with <a class="link-external" href="https://www.youtube.com/watch?v=4sWfE2x-ClM" target="_blank">Kiwi Talkz</a>. According to Walker, Metroid Prime’s series director Mark Pacini had come up with never-seen-before plans for the third game in the Metroid Prime series. Some aspects of this concept were actually prototyped, but ultimately the vision of an open-world Metroid game was scrapped due to hardware difficulties.</p>
<p><iframe title="#109 - Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)" width="1200" height="675" src="https://www.youtube.com/embed/4sWfE2x-ClM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>In an interview with Kiwi Talkz, Walker has talked with regards to the development of the scrapped game in which Samus&#8217; ship would be available to explore in an open world fashion. He has said, &#8220;<em>We wanted to a great degree leverage the ship as a playable asset, and we had that to some degree in Prime 3 but Mark [Pacini, Metroid Prime series director] was thinking much more ambitiously,</em>” Walker explained during the interview. &#8220;<em>There was also an open world that was much less linear that he was proposing and the team was excited about.</em>” Sadly, these plans proved too ambitious for the relatively limited hardware of the Wii, in comparison to the competitors of the Xbox 360 and PlayStation 3.</p>
<p>“We knew what the <a class="link-relationship" style="color: unset;text-decoration: none;background-color: transparent;padding-bottom: 2px" title="Platforms &gt; Xbox 360 [405 articles]" href="https://www.videogameschronicle.com/platforms/xbox/x360/">Xbox 360</a> was going to have, when knew what the <a class="link-relationship" style="color: unset;text-decoration: none;background-color: transparent;padding-bottom: 2px" title="Platforms &gt; PlayStation 3 [408 articles]" href="https://www.videogameschronicle.com/platforms/playstation/ps3/">PS3</a> was going to have and the initial specs we were looking at [for Wii] were not competitive from a hardware and memory standpoint… there were all these disadvantages,” he said.</p>
<p>Walker added how he felt Retro Studios may have &#8220;fallen short&#8221; of the goals he had, in regards to the inclusion of an open-world design within Prime 3, and the title not being able to &#8220;expand the formula&#8221;. Despite this, the team is still incredibly proud of the third entry and thinks it&#8217;s a &#8220;fantastic&#8221; game. Though, he still does wonder how fans would have received this &#8220;open-world&#8221; idea if it was released.</p>
<p>While neither Walker nor Pacini are at Retro Studios today, the concept could shape towards where <a class="link-relationship" style="color: unset;text-decoration: none;background-color: transparent;padding-bottom: 2px" title="Games &gt; Metroid Prime 4 [34 articles]" href="https://www.videogameschronicle.com/games/metroid-prime-4/">Metroid Prime 4</a> could go. There are rumors that Nintendo have in which they hope to <a href="https://screenrant.com/metroid-prime-1-remaster-no-trilogy-rumor/">remaster the original 2002 <em>Metroid Prime</em></a> for the Switch next year. Additionally, Retro Studios is at work with <em>Metroid Prime 4</em>, though it’s unclear of when a specific release date. In the meantime, players can look forward to the 2D-style <em>Metroid Prime Dread</em>, which is set for release alongside the new Nintendo Switch OLED model later this month.</p>
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</div><p>The post <a href="https://blog.go2games.com/metroid-prime-producer-reveals-canceled-open-world-metroid-game">Metroid Prime Producer reveals canceled open-world Metroid game</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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