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	<title>undertale - Get2Gaming</title>
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		<title>EPIC Adventure RPG, Paper Mario &#038; Undertale inspired &#8216;The OutBound Ghost&#8217; Releasing In 2022 for PC, PS4, PS5, Xbox &#038; Nintendo Switch</title>
		<link>https://blog.go2games.com/epic-adventure-rpg-paper-mario-undertale-inspired-the-outbound-ghost-releasing-in-2022-for-pc-ps4-ps5-xbox-nintendo-switch</link>
					<comments>https://blog.go2games.com/epic-adventure-rpg-paper-mario-undertale-inspired-the-outbound-ghost-releasing-in-2022-for-pc-ps4-ps5-xbox-nintendo-switch#respond</comments>
		
		<dc:creator><![CDATA[Jewel Ewers]]></dc:creator>
		<pubDate>Mon, 15 Nov 2021 15:56:56 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[The News Room]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Adventure RPG]]></category>
		<category><![CDATA[Conradical Games]]></category>
		<category><![CDATA[Consoles & PC]]></category>
		<category><![CDATA[New Characters]]></category>
		<category><![CDATA[Nintendo Switch]]></category>
		<category><![CDATA[Nintendo Switch Games]]></category>
		<category><![CDATA[Paper Mario]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[PS5]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Soundtracks]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[The Outbound Ghost]]></category>
		<category><![CDATA[undertale]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://blog.go2games.com/?p=13797</guid>

					<description><![CDATA[<p>The Outbound Ghost, Updates, New Characters, Consoles &#38; PC &#160; Conradical Games will be releasing a Paper Mario &#38; Undertale inspired Game, with their already released Demo on Steam after getting 285% funded. The popularity increases by the second and Conradical Games continues to update backers and followers on Twitter, Youtube, Steam, Discord and through [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/epic-adventure-rpg-paper-mario-undertale-inspired-the-outbound-ghost-releasing-in-2022-for-pc-ps4-ps5-xbox-nintendo-switch">EPIC Adventure RPG, Paper Mario & Undertale inspired ‘The OutBound Ghost’ Releasing In 2022 for PC, PS4, PS5, Xbox & Nintendo Switch</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><h2>The Outbound Ghost, Updates, New Characters, Consoles &amp; PC</h2>
<p>&nbsp;</p>
<p><a href="https://www.kickstarter.com/projects/conradicalgames/the-outbound-ghost">Conradical Games</a> will be releasing a <a href="https://www.go2games.com/crg-paper-mario-the-origami-king-switch">Paper Mario</a> &amp; Undertale inspired Game, with their already released Demo on Steam after getting 285% funded. The popularity increases by the second and Conradical Games continues to update backers and followers on <a href="https://twitter.com/ConradicalGames">Twitter</a>, <a href="https://www.youtube.com/channel/UC3SUzBUNbS95AaLyW6lD8Pg">Youtube</a>, <a href="https://store.steampowered.com/app/1276810/The_Outbound_Ghost/">Steam</a>, <a href="https://discord.com/invite/UF3hwfk">Discord</a> and through the <a href="https://www.kickstarter.com/projects/conradicalgames/the-outbound-ghost">Kickstarter Campaign</a>. Impressive, but well deserved. Conradical Games has not once left their backers in the dark, we are always being notified of the amazing additions they&#8217;re making to the game.</p>
<p><strong>Here&#8217;s a list of some of what we&#8217;ve gotten so far. </strong>But first&#8230;</p>
<p>&nbsp;</p>
<h2>What is The Outbound Ghost?</h2>
<p>For those of you who haven&#8217;t heard of The Outbound Ghost, it&#8217;s an RPG adventure game, developed by Conradical Games and inspired by Paper Mario &amp; Undertale. The game follows the story of our protagonist who dies in a car crash and ends up in the outskirts of a town called &#8216;Outbound&#8217;. Looking to gain back their memories and cause of death, they meet some other ghosts along the way. You must help these characters come to terms with the afterlife so they pass on in peace.</p>
<p>&nbsp;</p>
<blockquote><p>&#8220;In the world of <strong>The Outbound Ghost</strong>, ghosts are the embodiment of regret. Most people go to the afterlife after dying, yet those who were unhappy with their previous lives become ghosts and are forced to haunt the Earth until they right their wrongs. Of course, this is not always possible since doing this as a ghost is orders of magnitude harder than when you are a human.&#8221; &#8211; Conradical Games-</p></blockquote>
<p>&nbsp;</p>
<h2>What&#8217;s been worked on so far?</h2>
<p>Updates can be found on Conradical Games <a href="https://www.kickstarter.com/projects/conradicalgames/the-outbound-ghost/posts/3356264?ref=ksr_email_backer_project_update_registered_users">Kickstarter page</a>, <a href="https://www.youtube.com/channel/UC3SUzBUNbS95AaLyW6lD8Pg">Youtube Channel</a>, <a href="https://twitter.com/ConradicalGames">Twitter Page</a> &amp; <a href="https://store.steampowered.com/app/1276810/The_Outbound_Ghost/">Steam</a>. We&#8217;ve decided to share their 3 most recent Kickstarter posts which include The Outbound Ghost soundtrack, introduction to a new character and a look on camera angles and perspective.</p>
<p>&nbsp;</p>
<h2>The Outbound Ghost Soundtrack</h2>
<p>&nbsp;</p>
<p><iframe title="The Outbound Ghost Soundtrack Preview" width="1200" height="675" src="https://www.youtube.com/embed/BI0bgoM9iyA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>This beautiful soundtrack has been created by <a href="https://twitter.com/Kimmsoft_">Kimmsoft</a> who is also working on <a href="https://twitter.com/AriaDisconnect">Aria Disconnect</a>. We can all agree that soundtracks help to give body to a certain scene, dialogue or gameplay and build the atmosphere. The music is truly enchanting and gives off the vibes of love, loss, pain, regret, community and hope.</p>
<p>(But hey, that&#8217;s just my opinion, perhaps I&#8217;m also secretly hoping these soundtracks will be available to purchase).</p>
<p>&nbsp;</p>
<h2>Introduction To A New Character &amp; Mechanic</h2>
<p>https://twitter.com/OutboundGhost/status/1459551644388151306</p>
<p>&nbsp;</p>
<p>Conradical Games demonstrates their new mechanics while introducing us to a mysterious-masked character. Wonder what this little guy&#8217;s story is&#8230;He has the appearance of a thief, perhaps one in their past life? Conradical games don&#8217;t delve into too much detail about this character, however, they do explain their new mechanic.</p>
<p>The protagonist can hide in bushes and shade to hide from the mysterious sneaky ghost and hopefully avoid them getting past, towards the other side of the boulder.</p>
<p>Conradical Games then continues to ask what we think will happen if they catch us. Personally, I somewhat hope for a battle similar to what we&#8217;ve seen with shirley or perhaps a completely new mini-game, a surprise we haven&#8217;t encountered before.</p>
<h2></h2>
<h2>A look at Camera Angles &amp; Perspective</h2>
<h5>3rd person Perspective Vs &#8216;Top-down&#8217; View</h5>
<p>Conradical Games has gone on to show us their progress in the game development and has asked us all which we prefer for this area, top-down or 3rd person perspective. We&#8217;ve added the two down below for you to have a look yourself, it would be helpful to leave your comments down below!</p>
<p>I feel as though both views are fantastic, it would be a good idea to have a change of view, depending on the section of that area the player enters. Take NieR Replicant or NieR Automata for example. There had been a change of perspective from third person perspective to a 2D platform-style. Changes like that truly add to the essence of a specific area and sometimes make it more memorable.</p>
<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">I&#39;ll be posting stuff related to The Outbound Ghost on this Twitter account from now on! If you wanna see progress videos of development, I suggest you give it a follow! <a href="https://t.co/7sTuQFjccm">https://t.co/7sTuQFjccm</a></p>
<p>&mdash; Conradical Games (@ConradicalGames) <a href="https://twitter.com/ConradicalGames/status/1457020573918367757?ref_src=twsrc%5Etfw">November 6, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/ConradicalGames/status/1434208976841887749</p>
<h2>Overall</h2>
<p>Conradical Games does not fail to let us backers and non-backers know what they&#8217;ve been planning, it&#8217;s truly a community where we feel as though we&#8217;re taken along on the journey of game development, the characters and the creation of the Outbound world.</p>
<p>Wishlist this game on steam if you have to!</p>
<p>We look forward to seeing this release in 2022. The <a href="https://discord.com/invite/UF3hwfk">Discord community</a> is a great way to keep in touch with the developer and other fans of the Outbound Ghost.</p>
<p>Have a look at our previous blogs about the Outbound Ghost!</p>
<p><a href="https://blog.go2games.com/the-outbound-ghost-demo-released">The Outbound Ghost Demo Release</a> &amp; <a href="https://blog.go2games.com/super-paper-mario-meets-undertale-in-the-outbound-ghost">Kickstarter</a></p>
<p><a href="https://blog.go2games.com/conradical-games-first-look-of-the-outbound-ghost-on-switch-plus-ps4-ps5-and-xbox-update">The Outbound Ghost &#8211; First look on The Nintendo Switch</a></p>
<p>&nbsp;</p>
<h4 class="p1"><a href="https://www.go2games.com/crg-paper-mario-the-origami-king-switch">Enjoy Paper Mario</a>? Keep up with all the latest gaming news, <b>competitions</b>, future <b>discounts (listed below)</b> and amazing content.</h4>
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<p>&nbsp;</p>
</div><p>The post <a href="https://blog.go2games.com/epic-adventure-rpg-paper-mario-undertale-inspired-the-outbound-ghost-releasing-in-2022-for-pc-ps4-ps5-xbox-nintendo-switch">EPIC Adventure RPG, Paper Mario & Undertale inspired ‘The OutBound Ghost’ Releasing In 2022 for PC, PS4, PS5, Xbox & Nintendo Switch</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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		<title>The Ultimate Gamer’s Magazine! Grab one Before it&#8217;s TOO LATE</title>
		<link>https://blog.go2games.com/the-ultimate-gamers-magazine-grab-one-before-its-too-late</link>
					<comments>https://blog.go2games.com/the-ultimate-gamers-magazine-grab-one-before-its-too-late#respond</comments>
		
		<dc:creator><![CDATA[Jewel Ewers]]></dc:creator>
		<pubDate>Fri, 17 Sep 2021 12:45:33 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[The News Room]]></category>
		<category><![CDATA[A Profound Waste Of Time]]></category>
		<category><![CDATA[APWOT]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming Magazine]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Horizon Zero Dawn]]></category>
		<category><![CDATA[Life is Strange]]></category>
		<category><![CDATA[NieR Automata]]></category>
		<category><![CDATA[Shovel Knight]]></category>
		<category><![CDATA[undertale]]></category>
		<guid isPermaLink="false">https://blog.go2games.com/?p=9856</guid>

					<description><![CDATA[<p>The Ultimate Gamer&#8217;s Magazine: A Profound Waste Of Time, Finally Back on Kickstarter A lot of the time, most people feel as though they only get a hold of the end product when it comes to a game, we hardly see the in-between. Yes, here and there we&#8217;ll see the development, but we never truly [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/the-ultimate-gamers-magazine-grab-one-before-its-too-late">The Ultimate Gamer’s Magazine! Grab one Before it’s TOO LATE</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><h2>The Ultimate Gamer&#8217;s Magazine: A Profound Waste Of Time, Finally Back on Kickstarter</h2>
<p>A lot of the time, most people feel as though they only get a hold of the end product when it comes to a game, we hardly see the in-between. Yes, here and there we&#8217;ll see the development, but we never truly hear about what it&#8217;s like to create a game or participate in the production of one. Whether they are a designer, programmer, artist, writer, engineer&#8230;you name it. The point is, this magazine gives us a glimpse of that and from different people. However, they also touch on everyday gamers like you and me, YouTubers and more.</p>
<p>APWOT&#8217;s magazine, A profound Waste of Time, received strong demand for a reprint and reached its Kickstarter goal of £40,000 in less than 24 hours, exceeding up to 43,000 as of recent times and counting. Anyone who missed the campaign can get a second chance at buying the magazine WITH the special items that can only be obtained through the Kickstarter Campaign, add-ons such as enamel pins, a game themed tarot card set, digital wallpapers and more.</p>
<p>&nbsp;</p>
<p><img class="alignnone size-medium wp-image-9874" src="https://blog.go2games.com/wp-content/uploads/2021/09/276654fccecc987bd59292db51f78765_original-640x360.jpg" alt="" width="640" height="360" srcset="https://blog.go2games.com/wp-content/uploads/2021/09/276654fccecc987bd59292db51f78765_original-640x360.jpg 640w, https://blog.go2games.com/wp-content/uploads/2021/09/276654fccecc987bd59292db51f78765_original-320x180.jpg 320w, https://blog.go2games.com/wp-content/uploads/2021/09/276654fccecc987bd59292db51f78765_original.jpg 680w" sizes="(max-width: 640px) 100vw, 640px" /></p>
<h2>Issue 1</h2>
<p><strong>As described on their Kickstarter page In Issue 1 has two editions</strong>, the standard edition and the glow in the dark edition. They have also listed what the magazine includes and who they include, which I&#8217;ve listed from their page in the following:</p>
<ul>
<li> &#8220;<a href="http://yachtclubgames.com/" target="_blank">Yacht Club Games</a> &#8211; <span class="text-italic">Shovel Knight,</span> <span class="text-italic">Cyber Shadow&#8221;</span><span class="text-italic"> </span></li>
<li> &#8220;<a href="https://twitter.com/TronKnotts" target="_blank">Jonathan Holmes</a> &#8211; Destructoid, Nintendo Force, Sup Holmes&#8221;</li>
<li> &#8220;<a href="https://twitter.com/tobyfox" target="_blank">Toby Fox</a> &#8211; <span class="text-italic">Undertale,</span> <span class="text-italic">Deltarune&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/ashly_burch" target="_blank">Ashly Burch</a><span class="text-italic"> &#8211; Life is Strange, Horizon:</span> <span class="text-italic">Zero Dawn&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/moppin_" target="_blank">Ojiro Fumoto</a> &#8211; <span class="text-italic">Downwell&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/dpunktw" target="_blank">Dennis Wedin</a> &#8211; <span class="text-italic">Hotline Miami,</span> <span class="text-italic">Hotline Miami 2: Wrong Number&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/AdrianGBauer" target="_blank">Adrian Bauer</a> &#8211; <span class="text-italic">Owlboy, Savant Ascent, </span>D-Pad Studios&#8221;</li>
<li> &#8220;<a href="https://twitter.com/jjsignal" target="_blank">John &#8216;JJ&#8217; James</a> &#8211; <span class="text-italic">2064:Read Only Memories</span>, Midboss&#8221;</li>
<li> &#8220;<a href="https://twitter.com/tuyoki" target="_blank">Temmie Chang</a> &#8211; <span class="text-italic">Undertale,</span> <span class="text-italic">Dweller&#8217;s Empty Path&#8221;</span></li>
<li>&#8221; <a href="https://twitter.com/TheKeits" target="_blank">Adam Heart</a> &#8211; <span class="text-italic">Killer Instinct,</span> Iron Galaxy&#8221;</li>
<li> &#8220;<a href="https://twitter.com/tha_rami" target="_blank">Rami Ismail</a> &#8211; <span class="text-italic">Nuclear Throne</span>, <span class="text-italic">Ridiculous Fishing</span>, Vlambeer&#8221;</li>
<li> &#8220;<a href="https://twitter.com/hannahnicklin" target="_blank">Hannah Nicklin</a> &#8211; <span class="text-italic">RPS</span>, Twisted Tree Games&#8221;</li>
<li> &#8220;<a href="https://twitter.com/katbamkapow" target="_blank">Kat Brewster</a> &#8211; The Guardian&#8221;</li>
<li> &#8220;<a href="https://twitter.com/adamctierney" target="_blank">Adam Tierney</a> &#8211; WayForward&#8221;</li>
<li> &#8220;<a href="https://twitter.com/dant_rambo" target="_blank">Dant Rambo</a> &#8211; <span class="text-italic">Bit.Trip Runner</span>, Choice Provisions&#8221;</li>
<li>&#8220;Jake Kaufman &#8211; <span class="text-italic">Shantae: Half-Genie Hero,</span> <span class="text-italic">Shovel Knight&#8221;</span></li>
</ul>
<p>&nbsp;</p>
<h2>Issue 2</h2>
<blockquote><p>A fantastic follow-up to our debut issue, Issue 2 is filled with art and words from an incredible line-up of people, including <span class="bold">Keita Takahashi, Tetsuya Mizuguchi,</span> <span class="bold">Jenny Jiao Hsia</span> and many more. This issue has an interview with <span class="bold">Team Cherry</span>, creators of beloved indie metroidvania <span class="text-italic">Hollow Knight,</span> along with a visual essay by internationally renowned photographer <span class="bold">Liam Wong</span>, exploring the parts of Tokyo that have inspired videogames.</p></blockquote>
<p><strong>Issue 2 also has two editions</strong>, the standard edition and the iridescence edition, which is a shiny rainbow glimmering type cover, the colours change as the reader moves the magazine around. Once again they have also listed what the magazine includes the people involved, which I&#8217;ve listed (originally from the kickstarter) below:</p>
<ul>
<li> &#8220;<a href="https://twitter.com/KeitaTakahash" target="_blank">Keita Takahashi</a> &#8211; <span class="text-italic">Wattam</span>, <span class="text-italic">Katamari Damacy</span>, <span class="text-italic">Noby Noby Boy&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/lauraehall" target="_blank">Laura E Hall</a> &#8211; Boss Fight Books, Meridian Adventure Co.&#8221;</li>
<li> &#8220;<a href="https://twitter.com/Mizuguchitter" target="_blank">Tetsuya Mizuguchi</a> &#8211; <span class="text-italic">Tetris Effect</span>,<span class="text-italic"> Rez</span>, <span class="text-italic">Space Channel 5&#8243;</span></li>
<li> &#8220;<a href="https://twitter.com/SimonParkin" target="_blank">Simon Parkin </a>&#8211; New Yorker, Observer&#8221;</li>
<li> &#8220;<a href="https://twitter.com/q_dork" target="_blank">Jenny Jiao Hsia</a> &#8211; <span class="text-italic">Consume Me&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/johntv" target="_blank">John Ricciardi</a> &#8211; 8-4 Play, <span class="text-italic">NeiR: Automata,</span> EGM, NOM UK&#8221;</li>
<li> &#8220;<a href="https://twitter.com/nielsen_holly" target="_blank">Holly Nielsen</a> &#8211; The Guardian, Royal Holloway&#8221;</li>
<li> &#8220;<a href="https://twitter.com/konjak" target="_blank">Joakim &#8216;Konjak&#8217; Sandberg</a> &#8211; <span class="text-italic">Iconoclasts&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/krispiotrowski" target="_blank">Kris Piotrowski</a> &#8211; <span class="text-italic">Superbrothers Swords and Sworcery EP</span>, <span class="text-italic">Below&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/ChellaRamanan" target="_blank">Chella Ramanan</a> &#8211; <span class="text-italic">Assemble with Care</span>, PoC in Play&#8221;</li>
<li> &#8220;<a href="https://twitter.com/SuperBentendo" target="_blank">Ben Bertoli</a> &#8211; <span class="text-italic">Memory Card,</span> Polygon, Kotaku&#8221;</li>
<li> &#8220;<a href="https://twitter.com/jjsignal" target="_blank">John &#8216;JJSignal&#8217; James</a> &#8211; <span class="text-italic">2064: Read Only Memories</span>, <span class="text-italic">Neurodiver&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/liamwong" target="_blank">Liam Wong</a> &#8211; <span class="text-italic">TO:KY:OO</span>, <span class="text-italic">After Dark,</span> Ubisoft&#8221;</li>
<li> &#8220;<a href="https://twitter.com/teamcherrygames" target="_blank">Team Cherry</a> &#8211; <span class="text-italic">Hollow Knight</span>, <span class="text-italic">Hollow Knight Silksong&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/torpordust" target="_blank">Joe Sparrow</a> &#8211; <span class="text-italic">Amphibia,</span> <span class="text-italic">Homunculus&#8221;</span></li>
<li> &#8220;<a href="https://twitter.com/meeellla" target="_blank">Camille Young</a> &#8211; Fangamer&#8221;</li>
<li> &#8220;<a href="https://twitter.com/keefstuart" target="_blank">Keith Stuart</a> &#8211; <span class="text-italic">A Boy Made of Blocks,</span> The Guardian&#8221;</li>
</ul>
<p>&nbsp;</p>
<p><img class="alignnone size-medium wp-image-9877" src="https://blog.go2games.com/wp-content/uploads/2021/09/e107a10c7dc5dcf101622f2fe9826565_original-640x360.jpg" alt="" width="640" height="360" srcset="https://blog.go2games.com/wp-content/uploads/2021/09/e107a10c7dc5dcf101622f2fe9826565_original-640x360.jpg 640w, https://blog.go2games.com/wp-content/uploads/2021/09/e107a10c7dc5dcf101622f2fe9826565_original-320x180.jpg 320w, https://blog.go2games.com/wp-content/uploads/2021/09/e107a10c7dc5dcf101622f2fe9826565_original.jpg 680w" sizes="(max-width: 640px) 100vw, 640px" /></p>
<p>And for both Issue 1 &amp; 2, it doesn&#8217;t end there. The magazine is filled with much more to get your teeth stuck into. There&#8217;s a lot going and it&#8217;s for sure increasing in popularity, so you better get your hands on one while you can, the estimated shipping time is December, so if you miss your chance now, you may not get one until 2022. Why wait for something so amazing?</p>
<p>&nbsp;</p>
<h3 class="p1">If you enjoyed this, keep up with all the latest gaming news, <b>competitions</b>, future <b>discounts</b> and amazing content.</h3>
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</div><p>The post <a href="https://blog.go2games.com/the-ultimate-gamers-magazine-grab-one-before-its-too-late">The Ultimate Gamer’s Magazine! Grab one Before it’s TOO LATE</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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		<title>The Dangerously Exciting Dive into No-Return Points</title>
		<link>https://blog.go2games.com/the-dangerously-exciting-dive-into-no-return-points</link>
					<comments>https://blog.go2games.com/the-dangerously-exciting-dive-into-no-return-points#respond</comments>
		
		<dc:creator><![CDATA[Craig]]></dc:creator>
		<pubDate>Wed, 05 Feb 2020 15:21:39 +0000</pubDate>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[crisiscore]]></category>
		<category><![CDATA[dansalvato]]></category>
		<category><![CDATA[ddlc]]></category>
		<category><![CDATA[dokidoki]]></category>
		<category><![CDATA[dont starve]]></category>
		<category><![CDATA[dontstarve]]></category>
		<category><![CDATA[ff7]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[kingdom hearts]]></category>
		<category><![CDATA[literatureclub]]></category>
		<category><![CDATA[oneshot]]></category>
		<category><![CDATA[relogic]]></category>
		<category><![CDATA[terraria]]></category>
		<category><![CDATA[undertale]]></category>
		<guid isPermaLink="false">http://blog.go2games.com/?p=4462</guid>

					<description><![CDATA[<p>&#8220;Careful. This is the last haven you&#8217;ll find here. Beyond, there is no light to protect you. But don&#8217;t be afraid. Your heart is the mightiest weapon of all. Remember, you are the one to open the door to the light.&#8221; &#8211;  Kingdom Hearts &#8216;The icing on the cake&#8217; is a phrase that always comes [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/the-dangerously-exciting-dive-into-no-return-points">The Dangerously Exciting Dive into No-Return Points</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><blockquote><p><span style="color: #808080;">&#8220;<em>Careful. This is the last haven you&#8217;ll find here. Beyond, there is no light to protect you. But don&#8217;t be afraid. Your heart is the mightiest weapon of all. Remember, you are the one to open the door to the light</em>.&#8221;</span></p>
<p><span style="color: #000000;">&#8211;  <span style="color: #333333;"><strong>Kingdom Hearts</strong></span></span></p></blockquote>
<p><span style="font-size: 16px; color: #000000;">&#8216;The icing on the cake&#8217; is a phrase that always comes to mind when I play a game that has an &#8216;epic&#8217; finalé. The best way to top off all the hours spent on menial perfections and alternate story content is to let it all build up so whooping the big antagonist feels like it means even more than what the main story has given you. Strategically, it makes most sense to leave the &#8220;last&#8221; scene to last, but at some points in the middle or so of your journey, there may be a nasty trick from your favourite developer by giving you that Zelda moment where you slip through a door just for it to seal shut behind you. For me, I typically react to these situations with the standard &#8220;I&#8217;m not ready&#8221; with a follow-up of a quit without saving back to the last time I booted up.</span></p>
<p><span style="color: #808080;">(Obviously, there are exceptions. Not every boss completely locks you out of content.)</span></p>
<p><span style="color: #000000;"><span style="font-size: 16px;">I am conditioned, now, </span></span><span style="color: #000000;"><span style="font-size: 16px;">to go find out every single optional thing I can do and do them before I&#8217;m locked out. It&#8217;s jarring, though, to know that I either have to consult a guide just in-case I miss <em>something</em>, which results in ruining the heart of that first run or having to painstakingly find every secret before I&#8217;m ready to do main content again. What this leads to is side-content not being completed in nice bunches which count as a break from all the seriousness, but instead completed as they come, which varying from game to game </span></span><span style="font-size: 16px;"><a href="https://www.reddit.com/r/truegaming/comments/bl9p6d/do_you_focus_on_the_side_quests_first/">may or may not be the intended way </a></span><span style="font-size: 16px; color: #000000;">of doing them.</span></p>
<p><span style="font-size: 12pt; color: #000000;">There&#8217;s also the tendency for games to provide content <em>after </em>you beat the main story&#8217;s last boss, including an optional all-out challenge boss that you have to use all of your game knowledge and extra-curricular training on. You bet these bosses expect you to be capped out in level and have all of the best equipment. </span></p>
<p><span style="font-size: 12pt; color: #000000;">Isn&#8217;t it enticing, though? Knowing that all you&#8217;ve earned and prepared for is leading up to an ultimatum unseen?</span></p>
<p><span style="font-size: 12pt; color: #000000;">Here&#8217;s my rundown of my favourite no-return points (<span style="color: #ff0000;">spoilers</span>) and what they mean for the game and why they&#8217;re special to me:</span></p>
<p>&nbsp;</p>
<p style="text-align: left;"><span style="font-size: 14pt; color: #000000;"><strong>Banora Underground</strong> (FF7: Crisis Core)</span></p>
<figure style="width: 346px" class="wp-caption alignnone"><img class="" src="https://vignette.wikia.nocookie.net/finalfantasy/images/0/06/7_Materia.jpg/revision/latest/scale-to-width-down/340?cb=20090129135553" alt="" width="346" height="196" /><figcaption class="wp-caption-text"><span style="color: #808080;">Portal of Severance</span></figcaption></figure>
<p><span style="font-size: 12pt; color: #000000;">Starting out with a huge nostalgia bias (sue me) &#8211; I never actually owned <em>Final Fantasy 7</em> for the PS1, however I did own a PSP spin-off known as <em>Crisis Core</em>, which takes place before the events of the main game. I played this game a fair bit, so it&#8217;s a shame that most of it is lost now to me through memory. It&#8217;s&#8230; on my backlog for a replay, though, I promise.</span></p>
<p><span style="font-size: 12pt; color: #000000;">What&#8217;s important to me about this point of no return is that it accompanies the totality of a previous point of no return for questing &#8211; setting out from Midgar to Nibelheim. Even if you wanted to go tie up all loose ends, some missions are only tied to what is currently happening in the story. This way, this point of no return is more painful to go through because you already know that even beyond itself, there&#8217;s not much to return to if it somehow turns out that you can return. Seems like that&#8217;s part of the </span><span style="font-size: 12pt;"><a href="https://www.youtube.com/watch?v=MOJ91H4mraU">Price of Freedom</a></span><span style="font-size: 12pt; color: #000000;">.</span></p>
<p>&nbsp;</p>
<p style="text-align: left;"><span style="color: #000000;"><strong><span style="font-size: 14pt;">Adventure Mode </span></strong><span style="font-size: 14pt;">(Don&#8217;t Starve)</span></span></p>
<figure style="width: 313px" class="wp-caption alignleft"><img class="" src="https://vignette.wikia.nocookie.net/dont-starve-game/images/5/57/Maxwell%27s_Door_old.jpg/revision/latest?cb=20150519092030" alt="" width="313" height="232" /><figcaption class="wp-caption-text"><span style="color: #808080;">Maxwell&#8217;s Door &#8211; Credit to Don&#8217;t Starve Wiki Fandom</span></figcaption></figure>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-size: 12pt; color: #000000;">The uniquely dark and ragtime vibe of <a href="https://store.steampowered.com/app/219740/Dont_Starve/"><em>Don&#8217;t Starve</em></a> hits hard, but a fair bit harder when you finally get Maxwell&#8217;s Door open. I initially instigated Adventure Mode on complete and utter happenstance after surviving countless days without starving as the game requested me to. Once you&#8217;re in, you&#8217;re welcomed by the familiar face of Maxwell who gives you another quip like he did at the start of your survival run and vanishes once more. What ensues is a gauntlet of 5 semi-randomised chapters that you have to complete from scratch. And if you die without a means of revival, you&#8217;re back to your survival world to do it again.</span></p>
<p><span style="font-size: 12pt; color: #000000;">The door acts as a way for Klei Entertainment to impose a story and gauntlet challenge on those sitting comfortably in their survival worlds in order to shake things up. What this point of no return does well is that it only softly caps you off, you can always go kick the bucket to return to your survival world, however Adventure Mode is such a good switch-up that once you begin it really does feel like a point of no return. Once you suffer through the wicked twisted variants of the worlds, and end upon the Nightmare Throne, Maxwell in tow, another point of no return you might not understand hits you &#8211; swapping yourself out to be on the Nightmare Throne means that survival run you are now the character you swapped out for. In most cases, poor Wilson gets trapped and now you&#8217;re an insufferable lanky magician. A good way, again, to have semi-permanent consequences to change up your survival world whilst also tying in plot.</span></p>
<p>&nbsp;</p>
<p><span style="color: #000000;"><strong><span style="font-size: 14pt;">The Wall of Flesh</span></strong><span style="font-size: 14pt;"> (Terraria)</span></span></p>
<figure style="width: 371px" class="wp-caption alignnone"><img src="https://lparchive.org/Terraria/Update%2027/63-25-063.jpg" alt="" width="371" height="322" /><figcaption class="wp-caption-text"><span style="color: #808080;">Wall of Flesh &#8211; Credit to DoubleNegative&#8217;s playthrough of Terraria (Part #27)</span></figcaption></figure>
<p><span style="font-size: 12pt; color: #000000;">Jam-packed-voxel-based-RPG-shoot-em-up-battler-style-building-boss fighter </span><em><a href="https://store.steampowered.com/app/105600/Terraria/"><span style="font-size: 12pt;">Terraria</span></a></em><span style="font-size: 12pt; color: #000000;"> has a brilliant way of surprising you with new changes after the first kill of every new boss. Some of the ways you summon these bosses are an enigma to figure out without any nudge in the right direction, but the pieces are sprinkled there &#8211; what you&#8217;d never be able to figure out is <em>how </em>much a boss might influence the world. As most player&#8217;s process goes, they explore the surface and delve a small amount into a random cave, getting sidetracked until they find a chest with a Suspicious Looking Eye to summon the first boss. They summon it, or if they&#8217;ve been slow, it comes to them. When they do defeat it, they&#8217;re rewarded with money and ore. So, you expect the bosses to work similarly&#8230; right? Well, not so much. If you&#8217;re like me, the first time you traverse the Jungle and get into a Hive, you&#8217;ll set off Queeny without even realising why. Then, you&#8217;ll curse the Old Man and get the textline &#8220;<em>My Master can only be summoned at night</em>&#8221; or get your backside chomped by a Dungeon Guardian, then understand that there&#8217;s some actual gate-keeping behind this cool looking dungeon structure. There&#8217;s a few puzzles, but nothing comes close to how the Wall of Flesh redefines the game.</span></p>
<p><span style="font-size: 12pt; color: #000000;">How <em>Terraria</em> tells you its world is changing is part of this point of no return. Smashing your first Shadow Orb or Crimson Heart gains you an ominous message in chat&#8230; it&#8217;s quite a different way of doing things. A chat feed in a single-player experience isn&#8217;t common&#8230; it&#8217;s very MMORPG-style. There&#8217;s no screen-shaking effects, cut-scene or pull from gameplay. Even when a huge alien meteorite hits the surface of your nice world it is simply given a small notification. </span></p>
<figure style="width: 368px" class="wp-caption alignnone"><img src="https://i.redd.it/x3bgrpcgir511.png" alt="" width="368" height="243" /><figcaption class="wp-caption-text"><span style="color: #808080;">Example of Terraria&#8217;s ominous messages &#8211; Credit to u/demicolour on Reddit</span></figcaption></figure>
<p><span style="font-size: 12pt; color: #000000;">When you finally get tired of your guide and sacrifice him to the demons below, you might find that the catastrophic slab of slowly-progressing viscera is a bit too much to stomach, and try to return home using a Magic Mirror&#8230; only to realise that you&#8217;re not allowed to escape from this fight like you are others. If you&#8217;re going to fight the Wall, it&#8217;s you or&#8230; them(?)</span></p>
<p><span style="font-size: 12pt; color: #000000;">And so&#8230; once you do beat the Wall of Flesh, only for you to get the message <i>&#8220;The ancient spirits of light and dark have been released&#8221; </i>alongside the standard &#8216;boss has been defeated&#8217; message, you might rope it in with a new quirk. But once Wraiths start pestering you in your home, that&#8217;s a spooky wake-up call for every player, working it out by themselves now the game is definitely in &#8216;Hardmode&#8217;.</span></p>
<p><span style="font-size: 12pt; color: #000000;">This point of no return is immensely satisfying, as much as it is challenging. Re-Logic sell you <em>Terraria</em> for a measly £7, so you expect up to the Wall of Flesh to be good enough for content. And the initial release of <em>Terraria</em> had no Wall of Flesh, so it was that acceptable amount of content. But the 1.1 update was absolutely HUGE. This point of no return being added shows that the developers understood that the game had way more it could offer, and that in time it <em>means business.</em></span></p>
<p>&nbsp;</p>
<p><span style="color: #000000;"><strong><span style="font-size: 14pt;">The Tower </span></strong><span style="font-size: 14pt;">(OneShot)</span></span></p>
<figure style="width: 333px" class="wp-caption alignnone"><img src="https://steamuserimages-a.akamaihd.net/ugc/200805689897045355/6260A561C81FCED34245F25D4120A76860069037/" alt="" width="333" height="250" /><figcaption class="wp-caption-text"><span style="color: #808080;">The Entrance to The Tower &#8211; Credit to The Vault in Our Stars on Steam</span></figcaption></figure>
<p><span style="font-size: 12pt; color: #000000;"><a href="https://store.steampowered.com/app/420530/OneShot/"><em>OneShot</em></a> loves messing with the potential for games to be behind an operating system that can be manipulated. There&#8217;s a few other games that do this, but <em>OneShot</em> as a humble RPG-Maker game does it with such a uniquely dreary yet sparkling story accompanying it that it almost feels mystique and detached whilst at the same time directly involving you. The author behind <em>OneShot</em> understands there&#8217;s a disconnect between the player and the story yet ropes them in anyways to attempt to involve them and gain sentimentality for once &#8211; this is part of the reason the game loves to involve your desktop and file system, too. </span></p>
<p><span style="font-size: 12pt; color: #000000;">Nearing the climax of you and Niko&#8217;s journey you finally reach the bottom of The Tower, where you need to replace the Sun in the form of a light bulb to restore light and warmth to the world you and Niko have been cast into. At the base of The Tower, you are met with the symbol of the red &#8216;X&#8217;, signifying you need to close your game to enter The Tower. It&#8217;s a fantastic way of knowing that entering this area is no mere task, considering you haven&#8217;t been forced to close your game (manually) to progress previously.</span></p>
<p>&nbsp;</p>
<p><span style="color: #000000;"><strong><span style="font-size: 12pt;">The Descent Into Madness</span></strong><span style="font-size: 12pt;"> (Doki Doki Literature Club!)</span></span></p>
<blockquote><p><span style="color: #000000; font-size: 8pt;"><i>&#8220;Here&#8217;s Monika&#8217;s Writing Tip of the Day!  Sometimes you&#8217;ll find yourself facing a difficult decision&#8230;  When that happens, don&#8217;t forget to save your game! </i><i>You never know when&#8230;um&#8230;  &#8230;Who am I talking to?  Can you hear me?  Tell me you can hear me.  Anything.  <b>Please help me.  </b>&#8230;That&#8217;s my advice for today!   Thanks for listening~&#8221;</i></span></p></blockquote>
<p><span style="font-size: 12pt; color: #000000;"><img class="" src="https://d1fs8ljxwyzba6.cloudfront.net/assets/editorial/2018/01/Doki-Doki-Literature-Club-How-to-Get-the-Fulfilling-Ending-Best-Ending-Monika.jpg" alt="" width="349" height="196" /></span></p>
<p><span style="font-size: 12pt; color: #000000;">At some point during Dan Salvato&#8217;s snowballingly popular twist-shocker dating simulator game <a href="https://store.steampowered.com/app/698780/Doki_Doki_Literature_Club/"><em>Doki-Doki Literature Club!</em></a>, the club rep Monika takes a break from actual game dialogue to remind you to save your game. Once it becomes even ever-so-slightly apparent that <em>Doki-Doki Literature Club!</em> is less about scoring a high-school romance and more about helplessly spectating as each girl slowly reveals their very very <strong>insane </strong>deep love for you (which comes with a lot of violent mental baggage as an added bonus), Monika does her signature break to remind you to save. Shortly following &#8211; the big main &#8216;scare&#8217; of hanging out with Sayori happens &#8211; and your saves go poof.</span></p>
<p><span style="font-size: 12pt; color: #000000;">&#8220;The game&#8217;s telling me to save&#8230; so it must be important!&#8221; Unfortunately, you can&#8217;t save anyone very well on your first run of <em>Doki-Doki Literature Club!</em>, even if you try your hardest. That point of no return between the standard game and the glitched re-run is important to set the boundary of the cut-off point. You&#8217;re well aware the game isn&#8217;t what it&#8217;s laid out to be by the Steam Page or impression at this point, but the game won&#8217;t let you take solace and see if it&#8217;s still being quite classic visual novel in the fact that it has very dramatic and over-the-top-with-violence bad ends.</span></p>
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<hr />
<p><span style="font-size: 12pt; color: #000000;">There&#8217;s no better feeling sometimes that being slung into the unknown. Whether it be so you can explore, to face something head on, or to be enticed so much that you&#8217;re on your toes with absolutely no idea what&#8217;s next, locking the door behind someone is a common thing in horror and a common thing when developers want to set up drama.</span></p>
<p><span style="font-size: 12pt; color: #000000;">I just don&#8217;t like it when it excludes me from content. New Game+ is always nice, too, but a lot of the time that makes me have to replay a bunch of story stuff to get back to where the optional stuff is to finish it up.</span></p>
<p><span style="font-size: 12pt; color: #000000;">Not the worst gaming travesty, though. So instead of looking back for what could have been, push forward, with gusto.</span></p>
<p>&nbsp;</p>
</div><p>The post <a href="https://blog.go2games.com/the-dangerously-exciting-dive-into-no-return-points">The Dangerously Exciting Dive into No-Return Points</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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