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		<title>Final Fantasy XIV Sells Out of Digital Copies</title>
		<link>https://blog.go2games.com/final-fantasy-xiv-sells-out-of-digital-copies</link>
					<comments>https://blog.go2games.com/final-fantasy-xiv-sells-out-of-digital-copies#comments</comments>
		
		<dc:creator><![CDATA[Emma Regan]]></dc:creator>
		<pubDate>Tue, 13 Jul 2021 13:41:51 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Gaming]]></category>
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		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
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		<category><![CDATA[Square Enix]]></category>
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		<guid isPermaLink="false">https://blog.go2games.com/?p=7376</guid>

					<description><![CDATA[<p>The MMORPG game is making an unexpected rise across Eorzea&#8230; Final Fantasy XIV is currently in between updates, yet the game is more popular than ever and has caused the game to be sold out on all digital platforms. Final Fantasy XIV Growing Success The first spotting of Final Fantasy XIV being sold out came from Youtuber [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/final-fantasy-xiv-sells-out-of-digital-copies">Final Fantasy XIV Sells Out of Digital Copies</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><h4>The MMORPG game is making an unexpected rise across Eorzea&#8230;</h4>
<p><em>Final Fantasy XIV </em>is currently in between updates, yet the game is more popular than ever and has caused the game to be sold out on all digital platforms.</p>
<h2>Final Fantasy XIV Growing Success</h2>
<p>The first spotting of <em><a href="https://www.finalfantasyxiv.com/">Final Fantasy XIV</a> </em>being sold out came from Youtuber <a href="https://twitter.com/SkillUpYT">Skill Up</a>, who reported you couldn&#8217;t either buy a digital copy of <a href="https://store.eu.square-enix-games.com/en_GB/product/565209/final-fantasy-xiv-online-complete-edition-pc-download"><em>Final Fantasy XIV Complete Edition</em></a> or create new characters on NA servers, thanks to its upsurge in popularity.</p>
<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">Final Fantasy XIV has had such an upsurge in popularity that the game is sold out on the Square Enix storefront so you cannot buy a digital copy and you cannot create new characters on NA servers. </p>
<p>This is absolute insanity. <a href="https://t.co/LnZEZFsL0X">https://t.co/LnZEZFsL0X</a> <a href="https://t.co/bJ0zyFCK7K">pic.twitter.com/bJ0zyFCK7K</a></p>
<p>&mdash; Skill Up (@SkillUpYT) <a href="https://twitter.com/SkillUpYT/status/1414499009595461634?ref_src=twsrc%5Etfw">July 12, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>It is hard to believe anything can be sold out when it is digitalized, however, it could be down to the developer Square Enix needing to limit its sales due to the server congestion it has been having to deal with since April, or the sales exceeded the number of available serial numbers for the game.</p>
<p>It is an odd time for the MMORPG game to be receiving such growth in members when it has received the last update for its expansion <a href="https://eu.finalfantasyxiv.com/shadowbringers/"><em>Shadowbringers</em></a>, and there will be no new content in store until <a href="https://square-enix-games.com/en_GB/news/final-fantasy-xiv-endwalker"><em>Endwalker</em></a> launches in November 2021, yet that doesn&#8217;t stop new users registering.</p>
<p>&nbsp;</p>
<figure id="attachment_7378" aria-describedby="caption-attachment-7378" style="width: 640px" class="wp-caption aligncenter"><img class="wp-image-7378 size-medium" src="https://blog.go2games.com/wp-content/uploads/2021/07/endwalker-640x360.jpg" alt="" width="640" height="360" srcset="https://blog.go2games.com/wp-content/uploads/2021/07/endwalker-640x360.jpg 640w, https://blog.go2games.com/wp-content/uploads/2021/07/endwalker-1280x720.jpg 1280w, https://blog.go2games.com/wp-content/uploads/2021/07/endwalker-1024x576.jpg 1024w, https://blog.go2games.com/wp-content/uploads/2021/07/endwalker-1536x864.jpg 1536w, https://blog.go2games.com/wp-content/uploads/2021/07/endwalker-320x180.jpg 320w, https://blog.go2games.com/wp-content/uploads/2021/07/endwalker.jpg 1920w" sizes="(max-width: 640px) 100vw, 640px" /><figcaption id="caption-attachment-7378" class="wp-caption-text">Source: Square Enix</figcaption></figure>
<p>&nbsp;</p>
<p>As of April 2021, Square Enix reported there were over 22 million registered users for <em>Final Fantasy XIV, </em>almost twice what its competitor, <em><a href="https://worldofwarcraft.com/en-gb/">World of Warcraft</a>, </em>had during its peak in 2010.</p>
<p>And some believe it is due to WoW that has caused such a rise in <em>Final Fantasy </em>players.</p>
<p>Huge influencers in the WoW community such as <a href="https://www.twitch.tv/Asmongold">Asmongold</a>, <a href="https://www.youtube.com/c/BellularClips/videos">Bellular</a>, and <a href="https://www.youtube.com/c/Preachgaming/videos">PreachGaming</a>, have been dipping themselves more and more into the <em>Final Fantasy </em>world along with players that weren&#8217;t impressed by the latest WoW update for <em><a href="https://worldofwarcraft.com/en-gb/shadowlands">Shadowlands</a></em>.</p>
<p><em>Final Fantasy XIV Complete Edition </em>is now back in stock after generating additional keys for the product, but it will be interesting to see how <em>Final Fantasy XIV </em>continues to grow ahead of its next update release&#8230;</p>
<p>&nbsp;</p>
<p>Check out the news of <em>Final Fantasy XIV </em>Cookbook <a href="https://blog.go2games.com/an-official-cookbook-for-final-fantasy-xiv">here</a>!</p>
<p>&nbsp;</p>
<p><strong>Grab these voucher codes for our <a href="https://www.go2games.com/">website</a> for some discounts! Offers must end tomorrow!</strong></p>
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<p>Use KHAN10 – <a href="https://www.go2games.com/roccat-khan-aimo-gaming-headset-white">For 10% off ROCCAT KHAN Aimo 7.1 High-Resolution RGB Gaming Headset – White</a></p>
<p>Use KAIN10 – <a href="https://www.go2games.com/roccat-kain-202-aimo-rgb-wireless-gaming-mouse-white">For 10% off Roccat Kain 202 Aimo RGB Wireless Gaming Mouse – White</a></p>
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</div><p>The post <a href="https://blog.go2games.com/final-fantasy-xiv-sells-out-of-digital-copies">Final Fantasy XIV Sells Out of Digital Copies</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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		<title>Kazuya Release Date Announced!</title>
		<link>https://blog.go2games.com/kazuya-release-date-announced</link>
					<comments>https://blog.go2games.com/kazuya-release-date-announced#comments</comments>
		
		<dc:creator><![CDATA[Andrew Porter]]></dc:creator>
		<pubDate>Mon, 28 Jun 2021 17:12:49 +0000</pubDate>
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		<guid isPermaLink="false">https://blog.go2games.com/?p=6635</guid>

					<description><![CDATA[<p>Kazuya Mishima&#8217;s Super Smash debut is much closer than you think&#8230; As previously reported, Kazuya Mishima was revealed as the penultimate Super Smash Bros. Ultimate DLC character at E3, 2021. Following his announcement, his precise release date has been shrouded in mystery. However, as part of today&#8217;s Super Smash Bros. Ultimate Nintendo Direct, Nintendo has [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/kazuya-release-date-announced">Kazuya Release Date Announced!</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><h6>Kazuya Mishima&#8217;s Super Smash debut is much closer than you think&#8230;</h6>
<p>As previously reported, Kazuya Mishima was revealed as the penultimate Super Smash Bros. Ultimate DLC character at <a href="https://blog.go2games.com/e3-2021-a-catch-up-of-the-big-releases">E3, 2021</a>.</p>
<p><iframe title="Kazuya Mishima Smash Bros. Ultimate X Tekken Reveal | Nintendo E3 2021" width="1200" height="675" src="https://www.youtube.com/embed/RNONjaX4qK0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Following his announcement, his precise release date has been shrouded in mystery.</p>
<p>However, as part of today&#8217;s Super Smash Bros. Ultimate Nintendo Direct, Nintendo has announced an official release date for the game&#8217;s latest DLC character. They have revealed that he will be joining the roster as soon as tomorrow, <strong>June 29th</strong>. With Kazuya&#8217;s introduction comes a new stage, Mishima Dojo (the iconic Tekken map). It is worth noting that this is different from your typical Smash map. Nintendo state, &#8220;the dojo is closed off in all directions, but its walls and ceiling can be broken with strong attacks, turning the stage into dangerous terrain.&#8221; Nintendo has likely tried to incorporate destructible boundaries in the same way that Tekken uses in several of its maps. I am interested to see how they have translated this into Smash Ultimate. Similarly, it will also be an Omega stage (i.e. no platforms). It seems it will require a change of tactics for Smash players.</p>
<p>I am curious to see how it is received by the community. All of us fans are eagerly waiting for Kazuya&#8217;s arrival, with some fans already speculating what they think his <a href="https://blog.go2games.com/the-people-have-spoken-kazuyas-victory-screen">victory scene</a> should be. Hopefully, Kazuya&#8217;s debut will be as iconic as we think it will be.</p>
<p>To keep updated with the shop activities and weekly competitions, follow Go2Games on social media:</p>
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</div><p>The post <a href="https://blog.go2games.com/kazuya-release-date-announced">Kazuya Release Date Announced!</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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		<title>Halo Infinite multiplayer, a &#8216;player-first&#8217; experience</title>
		<link>https://blog.go2games.com/halo-infinite-multiplayer-a-player-first-experience</link>
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		<dc:creator><![CDATA[Andrew Porter]]></dc:creator>
		<pubDate>Mon, 28 Jun 2021 15:57:24 +0000</pubDate>
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		<guid isPermaLink="false">https://blog.go2games.com/?p=6616</guid>

					<description><![CDATA[<p>343 Industries reveal efforts in producing a true &#8216;player-first&#8217; multiplayer experience&#8230; At E3 2021, Halo Infinite developer 343 Industries released an in-depth look at the upcoming game&#8217;s multiplayer (see below).  After receiving a lot of positive attention, various developers at the company have divulged further details.  In a Halo Waypoint blog, the Head of Creative for Halo Infinite, [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/halo-infinite-multiplayer-a-player-first-experience">Halo Infinite multiplayer, a ‘player-first’ experience</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><h6>343 Industries reveal efforts in producing a true &#8216;player-first&#8217; multiplayer experience&#8230;</h6>
<p><span>At </span><a class="editor-rtfLink" href="https://blog.go2games.com/e3-2021-a-catch-up-of-the-big-releases" target="_blank"><span>E3 2021</span></a><span>, Halo Infinite developer 343 Industries released an in-depth look at the upcoming game&#8217;s multiplayer (see below). </span></p>
<p><iframe title="Halo Infinite In Depth Look | Xbox + Bethesda E3 2021" width="1200" height="675" src="https://www.youtube.com/embed/PiXzpiC4qDI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p><span>After receiving a lot of positive attention, various developers at the company have divulged further details. </span></p>
<p><span>In a </span><a class="editor-rtfLink" href="https://www.halowaypoint.com/en-us/news/inside-infinite-june-2021" target="_blank"><span>Halo Waypoint</span></a><span> blog, the Head of Creative for Halo Infinite, Joseph Staten, affirmed that 343 Industries has “a goal to deeply root your Multiplayer character in the larger Halo universe and give them a vital, active role in the Halo story moving forward.” Staten went on to disclose the </span><strong><span>title of the first season, &#8220;Heroes of Reach&#8221;</span></strong><span>, noting that &#8220;Reach has a rich history; it’s a key location for Spartans of old and a focal point for a new generation of Spartans preparing to wrestle with the perils and mysteries of a galaxy that has fundamentally changed after the events of Halo 5.” The first season, then, “takes place at a transformational moment in Halo history—at the pivot point from one generation of heroes to the next” and, Staten adds, “your Multiplayer hero is waiting just offstage, geared up for battle and ready to spring into action.”</span></p>
<p><img src="https://content.halocdn.com/media/Default/BlogPost/InsideInfinite-June2021/infinite_fractures_tenrai_branded_1120x630-bc5f89c7719a466d8d53a2a4590c4a9c.jpg" /></p>
<p><span>In the same blog, Live Team Design Director Ryan Paradis, and Lead Progression Designer Christoper Blohm, discussed details regarding the multiplayer&#8217;s battle passes and seasonal structure.</span></p>
<p><span>In regards to battle passes, the interviewer asked the pair, &#8220;</span><strong><span>can you elaborate a little more on why our Battle Pass is going to be different, and dare I say </span><em><span>better</span></em><span> than most out there right now?&#8221;</span></strong><span>.</span></p>
<p><span>To which Paradis replied, &#8220;</span><span>f</span><span>irst and foremost, we’re working hard to ensure that the Battle Pass isn’t a ‘grind’ for players. We want it to be a supplemental reward stream for the time you were already putting into the game. I, for one, can’t stand it when I’m playing a game JUST to complete the Battle Pass – it feels like a chore to me.</span></p>
<p><span>On how we’re going to be different&#8230; We’re going </span><strong><span>player-first</span></strong><span> with our Battle Passes: <strong>All Battle Passes will be permanent.</strong> This means that the Season 1 Battle Pass will be around forever; you can always go back, select that as your active Battle Pass and continue to earn progress in it. If you decided to take a Season off, or you simply didn’t have time to play, that’s fine. You can always go back and purchase any prior Battle Pass as well. Additionally, our passes will always include various free rewards in addition to the premium track. This goes back to a few pillars of ours: Provide unambiguous value and maintain that player-first focus.</span></p>
<p><span>We looked at other titles, where you buy something that provides time-limited access to the pass, and now you feel obligated to play… That’s not fun, and it’s not player-first. If you put the trust in us and purchase something from us, it’s yours. No strings attached.&#8221;</span></p>
<p><span>I personally love the idea of a permanent battle pass. It&#8217;s a unique idea and it definitely (as Paradis said) removes any feeling of the battle pass being an obligatory &#8216;chore&#8217; you have to get done. Instead, you can simply do it at your own pace and get actual value for money out of it. </span></p>
<p><span>Regarding </span><strong><span>seasonal structure</span></strong><span>, Blohm stated that a new season would kick off &#8220;roughly every three months&#8230; with a ton of updates, new gameplay content, new events, new systems, new customizations, and new progressions.&#8221; </span></p>
<p><span>The reason for this three-monthly refresh is, according to Paradis, “because it gives players a good amount of time to experience and explore the Seasonal content, without it getting tiresome and without constantly pulling the rug from under players.” Adding to this, Blohm said, “we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.”</span></p>
<p><span>343 industries are taking a unique approach, emphasizing the exclusion of any content which promotes a compulsive need to grind the game (which we see so often). It seems they are making strides to producing a truly &#8216;player-first&#8217; multiplayer experience.</span></p>
<p>&nbsp;</p>
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</div><p>The post <a href="https://blog.go2games.com/halo-infinite-multiplayer-a-player-first-experience">Halo Infinite multiplayer, a ‘player-first’ experience</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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		<title>Insomniac hiring for new &#8216;multiplayer project&#8217;</title>
		<link>https://blog.go2games.com/insomniac-hiring-for-new-multiplayer-project</link>
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		<dc:creator><![CDATA[Andrew Porter]]></dc:creator>
		<pubDate>Fri, 25 Jun 2021 10:28:34 +0000</pubDate>
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		<guid isPermaLink="false">https://blog.go2games.com/?p=6520</guid>

					<description><![CDATA[<p>Insomniac Games has recently announced they are hiring for a new multiplayer project&#8230; Insomniac, the studio responsible for bringing us recent titles such as Spiderman and Ratchet &#38; Clank, have taken to Twitter to announce that they are hiring for five new roles regarding a new multiplayer game. The roles are Creative Director, Systems Designer [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/insomniac-hiring-for-new-multiplayer-project">Insomniac hiring for new ‘multiplayer project’</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><h6>Insomniac Games has recently announced they are hiring for a new multiplayer project&#8230;</h6>
<p>Insomniac, the studio responsible for bringing us recent titles such as Spiderman and Ratchet &amp; Clank, have taken to Twitter to announce that they are hiring for five new roles regarding a new multiplayer game.</p>
<p>The roles are Creative Director, Systems Designer (Multiplayer), Story Lead, Art Director and VFX Artist.</p>
<blockquote class="twitter-tweet" data-width="550" data-dnt="true">
<p lang="en" dir="ltr">Insomniac is hiring! We have five new job openings for a multiplayer project. Come join us and be part of the <a href="https://twitter.com/hashtag/PlayStationStudiosFamily?src=hash&amp;ref_src=twsrc%5Etfw">#PlayStationStudiosFamily</a> as we work on exciting things!</p>
<p>Apply today: <a href="https://t.co/WpJzOR39tK">https://t.co/WpJzOR39tK</a> <a href="https://t.co/eBJzEEtCsR">pic.twitter.com/eBJzEEtCsR</a></p>
<p>&mdash; Insomniac Games (@insomniacgames) <a href="https://twitter.com/insomniacgames/status/1408092564025012227?ref_src=twsrc%5Etfw">June 24, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>Insomniac has not given us any clues regarding what the game is; however, one of the job descriptions gives us a small idea. The job description for the <a href="https://boards.greenhouse.io/insomniacgames/jobs/3247522"><strong>Systems Designer</strong></a> role refers to melee-based combat.</p>
<p>Under the &#8216;other skills&#8217; section in the listing, it reads: &#8220;Thorough understanding of melee combat systems, enemy design and boss design.&#8221;</p>
<p>Insomniac&#8217;s recent endeavours have included only single-player games, most notably Spiderman and its sequel Spider-MAN: Miles Morales. They also recently released Ratchet &amp; Clank Rift Apart.</p>
<p>The studios last high profile multiplayer release was 2014&#8217;s Sunset Overdrive. Before that, they developed the Resistance trilogy on PS3.</p>
<p>The studio&#8217;s most recent release was <a href="https://blog.go2games.com/ratchet-clank-rift-apart-gameplay-demonstrates-the-ps5s-upgrades">Ratchet &amp; Clank Rift Apart</a>, released for Sony&#8217;s console on June 11, alongside the first PS5 bundle.</p>
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</div><p>The post <a href="https://blog.go2games.com/insomniac-hiring-for-new-multiplayer-project">Insomniac hiring for new ‘multiplayer project’</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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		<title>Microsoft&#8217;s Phil Spencer says Xbox &#8216;wants to continue&#8217; with Killer Instinct</title>
		<link>https://blog.go2games.com/microsofts-phil-spencer-says-xbox-wants-to-continue-with-killer-instinct</link>
					<comments>https://blog.go2games.com/microsofts-phil-spencer-says-xbox-wants-to-continue-with-killer-instinct#respond</comments>
		
		<dc:creator><![CDATA[Andrew Porter]]></dc:creator>
		<pubDate>Thu, 24 Jun 2021 12:31:30 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[News & Trending]]></category>
		<category><![CDATA[The News Room]]></category>
		<category><![CDATA[Arcade Gaming]]></category>
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		<category><![CDATA[Microsoft Studios]]></category>
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		<category><![CDATA[Xbox One]]></category>
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		<guid isPermaLink="false">https://blog.go2games.com/?p=6488</guid>

					<description><![CDATA[<p>&#8220;It&#8217;s about finding the right team and the right opportunity&#8221;&#8230; Killer Instinct is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Microsoft Studios. The original Killer Instinct was released for arcades in 1994; the game was then released for the Super NES and Game Boy in 1995. [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/microsofts-phil-spencer-says-xbox-wants-to-continue-with-killer-instinct">Microsoft’s Phil Spencer says Xbox ‘wants to continue’ with Killer Instinct</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><h6>&#8220;It&#8217;s about finding the right team and the right opportunity&#8221;&#8230;</h6>
<p>Killer Instinct is a series of fighting video games originally created by Rare and published by <a href="https://en.wikipedia.org/wiki/Midway_Games">Midway</a>, <a href="https://en.wikipedia.org/wiki/Nintendo">Nintendo</a>, and <a href="https://en.wikipedia.org/wiki/Xbox_Game_Studios">Microsoft Studios</a>. The original Killer Instinct was released for arcades in 1994; the game was then released for the <a href="https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System">Super NES</a> and <a href="https://en.wikipedia.org/wiki/Game_Boy">Game Boy</a> in 1995. Its popularity led to a sequel, <a href="https://en.wikipedia.org/wiki/Killer_Instinct_2">Killer Instinct 2</a>, released for arcades in 1996; the game was then released as <a href="https://en.wikipedia.org/wiki/Killer_Instinct_Gold">Killer Instinct Gold</a> for the <a href="https://en.wikipedia.org/wiki/Nintendo_64">Nintendo 64</a>.</p>
<p>The most recent instalment was the series reboot Killer Instinct (2013) for the Xbox One.</p>
<p><iframe title="Killer Instinct Launch Trailer" width="1200" height="675" src="https://www.youtube.com/embed/Z1FgmHRPtLU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Microsoft head of gaming Phil Spencer has now discussed the possibility of a return for the Killer Instinct series.</p>
<p>During the latest <a href="https://droppedframes.libsyn.com/"><strong>Dropped Frames</strong></a> podcast on Wednesday, he stated, “there are so many good games in our catalogue that we’d love to visit&#8230;the response when we redid KI at the launch of Xbox One was fantastic.&#8221;</p>
<p>“I will just say, [Xbox Game Studios head] Matt [Booty] and I have discussed many times KI and where we would like to go with it, and it’s not out of our minds that—it might be out of our minds—but it’s in our hearts and in our minds that we want to continue to do something with KI.</p>
<p>“It’s about finding the right team and the right opportunity,” Spencer added, “but it is not due to any kind of lack of desire on our part that we’re not doing more with KI because we love the franchise and the community response.”</p>
<p>In a 2019 <strong><a href="https://www.youtube.com/watch?v=0N_Jmx5e6nc">Game Informer</a></strong> interview, Booty noted, &#8220;It’s been a few years now, but I was fortunate enough to work with the team who rebooted Killer Instinct,” he said. “That really came about because there was an energy and a passion for it.</p>
<p>“Those are the scenarios that I love, and I think that those tend to work out a little better than trawling through a spreadsheet going, ‘ah, nobody’s done this in a while, maybe we could reboot that one’.</p>
<p>“I think when somebody has a personal passion for it, it can really work out.”</p>
<p>This comes as great news for any fans of the KI series; a next-gen instalment could be on the cards.</p>
<p>To keep updated with the shop activities and weekly competitions, follow Go2Games on social media:</p>
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</div><p>The post <a href="https://blog.go2games.com/microsofts-phil-spencer-says-xbox-wants-to-continue-with-killer-instinct">Microsoft’s Phil Spencer says Xbox ‘wants to continue’ with Killer Instinct</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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		<title>Kingdom Hearts 3 Online?</title>
		<link>https://blog.go2games.com/kingdom-hearts-3-online</link>
					<comments>https://blog.go2games.com/kingdom-hearts-3-online#respond</comments>
		
		<dc:creator><![CDATA[Craig]]></dc:creator>
		<pubDate>Tue, 23 Jun 2015 09:30:31 +0000</pubDate>
				<category><![CDATA[The News Room]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Kingdom Hearts 3]]></category>
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		<guid isPermaLink="false">http://blog.go2games.com/?p=3137</guid>

					<description><![CDATA[<p>The third game in the Kingdom Heart series may be set to feature an online component. The highly anticipated game left everybody wanting more after being showed off at the recent E3 convention . When speaking to Engadget, series director Tetsuya Nomura confirmed they are currently looking further into adding an online features of some sort [&#8230;]</p>
<p>The post <a href="https://blog.go2games.com/kingdom-hearts-3-online">Kingdom Hearts 3 Online?</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></description>
										<content:encoded><![CDATA[<div class="bt_bb_wrapper"><p><strong>The third game in the Kingdom Heart series may be set to feature an online component.</strong></p>
<p>The highly anticipated game left everybody wanting more after being showed off at the recent E3 convention . When speaking to <a href="http://www.engadget.com/uk/" target="_blank">Engadget</a>, series director Tetsuya Nomura confirmed they are currently looking further into adding an online features of some sort into the new game. Normua said, &#8220;Online is certainly part of my wish list &#8211; we want gamers to play for a while and an online component helps this.&#8221;</p>
<p>While there is no current release date for the game, Nomura did confirm though that we can expect more worlds in Kingdom Hearts 3; &#8220;With every Kingdom Hearts title, we plan to deliver more worlds than actually appear in game &#8212; so we have something in our pockets to work with. Then as we begin to hone these worlds and stages, and some do get cut, we have prepared more worlds, in that respect, than Kingdom Hearts 2.&#8221;</p>
</div><p>The post <a href="https://blog.go2games.com/kingdom-hearts-3-online">Kingdom Hearts 3 Online?</a> first appeared on <a href="https://blog.go2games.com">Get2Gaming</a>.</p>]]></content:encoded>
					
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