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And with it arrives some significant changes…
We are halfway through Operation Crystal Guard, and players have been dealing with some bugs and glitches here and there that needed fixing; Ubisoft has come to exterminate these issues and includes some general game improvements.
Full patch details:
The new Rainbow Six Siege Y6S3.2 patch brings Visual Improvements to the scoreboard with reduced overall size and improved readability. There are some changes to the performance metrics as well. PC users can now display real-time performance metrics in the HUD, such as FPS, latency, and NVIDIA-related metrics. This feature can be turned On in the Options menu, and players can choose between Minimal and Advanced Metrics.
In terms of bugs, gameplay-related fixes include when one player downs a teammate and another eliminates the teammate, the player who downed them will be removed from the match. Additionally, a muffled sound could be heard on some automatic weapons; this has also been fixed.
Level design fixes include getting stuck between the barrels and garbage bags at EXT Teacups on Theme Park. Multiple issues with planting or picking up the defuser in specific areas on various maps. Rappel exploit allowing players to reach a location that should be inaccessible on the new Coastline map. Various LOD issues on Yacht and Tower maps have also been fixed.
Fixes involving operators include Game crashes when Mira’s Black Mirror is ejected while an active Cluster Charge is attached. Pulse’s Cardiac Sensor appearing to be stuck on the “Connecting…” screen when a player views Pulse in Support Mode. Animation being missing when a player tries to exit rappel with Osa’s Talon-8 Shield equipped. Players being able to leave rappel with Osa’s Talon-8 Shield equipped. Lastly, there are also some other bug fixes with the UI, all of which can be found here.
For future updates, watch this space.
3 DAYS…
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