Elden Ring’s resolution, frame rate, and graphical settings have just been released for each platform.
As spotted on Twitter by Shinobi602, a recent Bandai Namco support page listing has broken down the maximum frame rate and resolution for Elden Ring and HDR and ray tracing support for each console and PC.
Both PS5 and Xbox Series X players will be able to play Elden Ring at up to 3840x2160p resolution (AKA full 4K) at up to 60 frames per second, and both will support HDR at launch and ray tracing via a patch. The Xbox Series S version will cap out at 2560x1440p resolution and still maintain up to 60 FPS, with HDR but no ray tracing.
Elden Ring players on PC will also play at up to 2160p with HDR and patched-in ray tracing. Frame rates on PC will also be capped at 60 FPS, much like the PC version of Sekiro.
We were also recently informed that Elden Ring will have a graphics mode and a performance mode, available on PS5, Xbox Series X, and Xbox Series S – the performance mode will target a steady 60 frames per second, while the graphics mode will go for fixed 4K resolution: “There are differences in the display of grass and other ground objects depending on the console,” the support page specifies.
That just about sums it up. If you missed the new gameplay preview, you can check it out below.
In other news, October and the beginning of November have seen some big next-gen titles being released, including the likes of Call of Duty: Vanguard, FIFA 22, Far Cry 6, and Left 4 Dead’s spiritual successor, Back 4 Blood. You can purchase all of these titles, as well as pre-ordering both Elden Ring and Battlefield 2042 from our Go2Games website.
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