Halo Infinite Receives Major Radar Change Post Beta - Get2Gaming


Many of the playtesters did not approve of 343’s new Radar system…

Halo Infinite’s long-awaited first beta came to a close, and since then, the team at 343 Industries have been addressing their game appropriately in response to the feedback they received. Now, in one of 343’s characteristically long and in-depth blog updates, the studio is sharing some of that feedback and how it’s being implemented–including updates to Infinite’s contentious radar changes.

43 first hinted that Infinite would be shaking up Halo’s classic motion tracking radar all the way back in 2017 when similar changes were introduced in Halo 5. In that game, the changes were only introduced in Ranked mode, limiting the motion sensor to only show players sprinting or shooting, rather than all walking-speed movement. While the changes made sense for competitive Ranked play, a similar iteration in the Halo Infinite beta wasn’t well-received by playtesters.

“The Combat Sensor, or radar, that sits in the bottom left of your HUD followed a different set of rules than previous Halo titles,” the Halo Infinite multiplayer team explained in the blog post. “It only displayed enemies when they were sprinting or shooting, which was more in line with Halo 5’s ‘Threat Tracker.’ We knew that this implementation was going to feel different, maybe even a little contentious, and that’s why we wanted to get feedback on it as soon as possible in the Tech Preview.”

The outcome of the beta playtesting is the decision to revert the combat radar to a more traditional iteration for Halo Infinite, with the blog confirming “most players” preferred the old style radar for social matches. “We’ve updated the Combat Sensor to feel more like the ‘Motion Tracker’ of old, which shows all movement besides crouch-walking, and should have that ready for folks to test in the next flight,” the post promises.

The post goes through a whole lot more detail on player feedback that’ll be implemented into the game, with some changes due before the next beta test, some in time for the game’s launch on December 8, and some scheduled to arrive post-launch. Check out the rest of the feedback in the full blog post.

For future updates, watch this space.

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