“We actually really love assassinations… but what happens at a lot of levels is people just turn them off.”
All Halo players worldwide know the satisfying feeling of assassinating an unaware enemy, along with how generally cool it looks. Well, it is sad news for those in love with that rush. 343 Industries has confirmed they are initially opting out of assassinations for their upcoming title, Halo Infinite.
Senior mission designer Tom French went into detail about why they are doing so (with Eurogamer), explaining: “[Assassinations] are not in for launch. We actually really love assassinations… but what happens at a lot of levels is people just turn them off because there’s a gameplay disadvantage to it.” That doesn’t mean they’re gone forever, though. The team is only taking “a step back” for the time being and will look to re-add them when it “really just feels meaningful so that they’re always an accessible tool”.
The new Halo title is slated to be released this holiday season for Xbox One, Xbox Series X/S and PC. The release date could be announced soon following its rating by the Australian Classification Board. A new multiplayer map called Launch Site that’s seemingly based on Halo: Reach’s Countdown has also leaked, in addition to three previously unannounced maps. There is also news about a potential beta rumoured to be dropping in the next few days. So for updates as they come, watch this space.
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