Red Dead Redemption and Spider-Man Miles Morales at Game Dev Conference - Get2Gaming

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Don’t Miss Out on this Game Developer’s Conference

Calling aspiring Game writers and developers! If you want to create and develop your own games, this conference is a must-go event. Not only is it an opportunity to hear from the people who worked on games such as Red Dead Redemption, Spiderman Miles Morales, and The Ghost of Tsushima, but you also have the chance to interact with them and get involved in small activities such as Q&A’s and meditation. This event runs from the 19th of July to – 23rd of July, which’s 4 days of knowledge from the best game developers out there. They also include indie game developers such as Greg Lebanov who is responsible for Wandersong and Chicory. This event is worth going to.

 

What’s going on?

Each day of the conference seems to have over 50 developers per day taking part in the event, which gives aspiring developers a variety of to choose from. Let’s go through what SOME of the events at this conference will be.

Monday 19th July

VISUAL EFFECTS SUMMIT: AN EXPLOSIVE NEW SPIDER-MAN: CREATING VFX FOR MILES MORALES

AI SUMMIT: MAKING THE BELIEVABLE HORSES OF ‘RED DEAD REDEMPTION II’

LIVE GDC PODCAST! FEATURING ‘CHICORY’ DEV GREG LOBANOV

ADVANCED GRAPHICS SUMMIT: PROCEDURAL GRASS IN ‘GHOST OF TSUSHIMA’

ONLINE GAME TECHNOLOGY SUMMIT: ‘POKÉMON GOFEST 2020’: GLOBAL CHALLENGE ARENA

ADVANCED GRAPHICS SUMMIT: BOOTS ON THE GROUND: THE TERRAIN OF ‘CALL OF DUTY’

Tuesday 20th July

EDUCATORS SUMMIT: LIVING THE DREAM OR SURVIVING THE NIGHTMARE: MAKING COMMERCIAL INDIE GAMES AS A PROFESSOR

ART DIRECTION SUMMIT: THE NATURAL WORLD OF ‘ASSASSIN’S CREED VALHALLA’

FREE TO PLAY SUMMIT: THE GAME DESIGNER’S NOTEBOOK

IT’S NOT IN THE WRITER’S MANUAL: Q&A SESSION FOR NEW WRITERS

GAME NARRATIVE SUMMIT: TURN YOUR WRITERS INTO PROGRAMMERS: GREYBOXING NARRATIVE WITH STORY LANGUAGES

Wednesday 21st July

GAME MAKER’S SKETCHBOOK GALLERY – WEDNESDAY

INTRINSICALLY MOTIVATED TEAMS: THE SCIENCE OF MOTIVATION

MASTER OF THE KATANA: MELEE COMBAT IN GHOST OF TSUSHIMA

‘SPIRITFARER’S’ JOURNEY: CRAFTING TENDERNESS

‘ORI WILL OF THE WISPS’: NARRATIVE DESIGN AND VISUAL STORYTELLING

Thursday 22nd July

EXPERIMENTAL GAMEPLAY WORKSHOP

SEWING A MUSICAL PATCHWORK: THE MUSIC OF ‘SACKBOY: A BIG ADVENTURE’

THE ART OF ‘ORI AND THE WILL OF THE WISPS’

DISABILITY, NEURODIVERSITY, MENTAL HEALTH AND CHRONIC ILLNESS ROUNDTABLE DAY 2: PRACTICAL PLANS FOR THE FUTURE

HOW TO EMPOWER YOUR INNER CEO WITH MINDFULNESS AND MEDITATION

Friday 23rd July

SPEAKER Q&A: SUCCEEDING IN GAME AUDIO: TIPS FROM A GLOBAL PANDEMIC

WOMEN IN GAMES AND ALLIES: HOW TO FIND ONE, HOW TO BE ONE ROUNDTABLE (PRESENTED BY THE IGDA)

CREATIVE AND EXPERIMENTAL VFX IN ‘THE LAST OF US PART II’

30 PUZZLE DESIGN LESSONS FROM THE WORLD’S GREATEST PUZZLE COMMUNITIES

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