God of War’s PC port is being developed by Canadian studio Jetpack Interactive
In a statement provided to Arstechnica, Sony Interactive Entertainment has confirmed that the Canadian studio Jetpack Interactive is creating God of War PC, with supervision from original creator Sony Santa Monica.
Jetpack is a port house and support studio which has worked on Plants vs. Zombies: Garden Warfare II, Dark Souls PC and various NBA Live games. It also did engineering and UI development support for NBA Live 16. The studio’s only fully-standalone porting effort is PC release of Orcs Must Die! Unchained to the PlayStation 4. Curiously, one Jetpack Interactive programmer lists God of War’s sequel, Ragnarok, as a project he’s working on. This could be a mistake or perhaps related to the ongoing work on the PlayStation console versions.
In October, PlayStation boss Jim Ryan has stated that he desires to reach a larger audience with its games in a keynote during GI Live: London. He hopes to aspire to reach hundreds of millions of players and rival the reach of movies and music.
“I hope that PlayStation 5, and I really believe the PlayStation 5 will be Sony’s biggest and best and most loved PlayStation yet. I hope that will happen,” Ryan said when asked on his hopes for the future.
“I would also like to see a world where the games that we make at PlayStation can be enjoyed by many tens of millions of people. Perhaps hundreds of millions of people. Right now success with the current console model, a really great PlayStation hit you’re talking ten or 20 million people being able to play that game.”
These comments are surprising considering Sony’s track record of staying committed to console exclusives.
Sony Interactive Entertainment has confirmed plans to release God of War for PC on January 14, 2022.
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