Author: Stefan Saranta-Pasley


Microsoft uses its own Cloud-based gaming service, the xCloud. It is now being powered by customised XboxSeriesX hardware, resulting in faster loading times and increased performance. Contextually brilliant in some ways, but with so many modern loading screens having lore snippets and gameplay tutorial information, this blessing can be a curse in disguise depending who […]


Koichi Sugiyama, composer for the critically acclaimed gaming series Dragon Quest (with art and character designs by Akira Toriyama, of Dragonball fame) has died at age 90 on September 30th. Dragon Quest publisher Square Enix announced in a statement that the cause of death was septic shock. The funeral was attended by close friends and […]


Epic Games title Fortnite is hosting its third short film festival as part of its annual ‘Fortnitemares’ Halloween tie-in event. The Unique Selling Point this time around will focus on the ‘Shortnitemares’ show, featuring animated short films in theme with or about the Halloween season. The Event: The last two Short Nite film events took […]


Long ago, the five food groups lived together in harmony. Then, everything changed when the Carbohydrate Nation attacked. Only the Turnip Lamp, master of ‘tacticool’ and nutritional value could stop them, but when the world needed it most, it vanished! Not a lot of people know this about me, but I find making weird comparisons […]


Toy company Smyths has announced that a restock of Sony Playstation 5 gaming consoles will take place today (October 5th) starting around 9am BST and including both digital and physical copies for games. Specific figures on how many consoles are available for purchase are unavailable at this time, but let’s not mince words, we’ll definitely […]


Critically acclaimed video game director Hideo Kojima, of the Metal Gear Solid series and Death Stranding, has been rumored to be collaborating with Sony and Konami. While there was speculation of Kojima making a new Silent Hill game, industry insiders have confirmed this to be untrue. First off, a little industry context before we dig […]

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