The beta has shown some interesting results…
Halo Infinite had its first technical beta this past weekend, giving players a first taste of the highly anticipated shooter. The multiplayer took place across three maps with various bots, giving us a brief overview of the game. Digital Foundry has used this limited test to gather some initial findings on the performance of Halo Infinite across all its platforms, with some surprising results.
Firstly, the game was found to run exceedingly well on the new generation consoles. The Xbox Series X and Series S both manage to maintain frame rate targets of 60fps, while both run well in 120fps modes, too. The Series X exhibits some oddities at times with judder present at high frame rates, even with Variable Refresh Rate enabled. However, these don’t exist on the Series S, which means it might not be due to the console’s CPU but rather something on the GPU front.
On the older generation consoles, however, things did not run so smoothly. The Xbox One X does an admirable job maintaining a 30fps target while aiming at higher resolution gameplay, but the Xbox One S struggles to match that frame rate target even with aggressive dynamic resolution scaling. It’s a method of playing that will likely make you consider an upgrade, with Digital Foundry expressing some curiosity about how this will play out in the more visually demanding single-player mode.
Some work will likely be done before launch to make the game run more optimally on older consoles. Hopefully, there aren’t any Cyberpunk 2077 type issues for older generations. Of course, it is unlikely that any game will launch in the same condition that Cyberpunk did, but there is definitely room for caution for the developers.
In other news, there have been rumours that the new Halo will feature a Battle Royale mode, an interesting development to say the least.
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